A downloadable game

a short game about finding the meanings of the places we inhabit and what their futures might be.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1)
Authorbernie
GenreRole Playing
TagsCyberpunk, Exploration, LARP, nature, Non violent, solarpunk

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Solarpunk Histories - plain text.txt 2 kB
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Solarpunk Histories.pdf 61 kB

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(3 edits) (+1)

This game is an exploration in your own city. While you walk, you look around you to see past (plaques, memories...), present (construction area, etc.) and future (abandoned places) then you reflect on it, and I'm pretty sure this game can be a great "tool" to feel what is solarpunk. 

I'm definitly keeping it on my mind for my next walk.

Would love to read (look at pictures of?) a game report by the author and/or any player.

(+1)

It was truly interesting. I wrote about it in French on my blog (ermites.club). To sum up my review:

that's indeed a short "meditative/quiet" game to make us feel solarpunk, to make us think about the future of a city and to notice the past and present changes. Here's my "playthrough":

  • Past: I thought about a bus and bus station. It was the bus I took to go to secondary school. I remembered the times when I would run to catch up or as I got off the bus. I was running with the huge drawing folder, as tall as me, and I'll never be able to do that again. In this case, the streets have not changed, it is me who has changed
  • Present: There are now self-service bicycles in this city. There weren't any before. I'm glad to see things moving this way. The low wall I used to sit on to wait for one of the secondary school buses is now freshly painted white. The neighborhood seems to be becoming more welcoming, more responsible. Let's hope it doesn't end up in pure greenwashing.
  • Future: Building of a government organisation that helps families and students etc. by offering financial help (help made possible by the taxes of the whole country). This building is damaged but people are still working in it. This place that represents the mutual aid of society. A place whose building seems to be in decrepitude. The societal agony. this building, symbol of mutual aid on a large scale, could in the future become a place of political renewal, egalitarian, who knows.

Thanks for this game! It allows indeed to approach some aspects of solarpunk

(1 edit) (+1)

thank you  so much!! i just moved so i'm going to do this activity here soon :) i'll post it here as an example.

it means so much to me that you enjoyed it so much!! thank you again!!!